In-house VR solution for robotics

RobetorVR brings robot programming and interaction into virtual reality

RobetorVR is my own VR application for robotics, virtual scenes and interactive experiments around robots, objects and workspaces.

The application does not only display robots in 3D. It makes them directly experienceable in VR: move, place, test, visualize and understand sequences spatially.

Developed from real robotics practice – not as a gimmick, but from the perspective of technology, operation and understanding complex systems.

Coming soon to the Meta Store
Robotics in VR

Robots, scenes and interactions become spatially understandable instead of being shown only on a flat screen.

Practice-oriented

Created from real experience with robot programming, commissioning and technical problem solving.

Interactive environment

Objects, scenes, virtual walls, boards and robots can be edited and tested directly in VR.

Own development

Not a generic third-party product, but a focused robotics and technical visualization platform.

RobetorVR cover image
What RobetorVR is

Not a generic VR demo, but an in-house technical platform

RobetorVR connects virtual rooms with robotics. Robots can be placed visibly in scenes, technical objects can be added and sequences become spatially understandable.

Experience robots visibly

Robots are not described abstractly; they stand directly in the virtual room and can be viewed from realistic perspectives.

Combine objects and scenes

Spheres, cubes, boards, frames and other elements can be used in the scene to make ideas and sequences tangible.

VR instead of theory

Complex relationships are often understood much faster in VR than with screenshots, PDFs or pure text.

Use cases

What RobetorVR is intended for

Technical visualization

  • Display robots and scenes spatially
  • Place and move objects in the room
  • Make relationships easier to understand
  • Test ideas faster than in classic presentations

Interactive robotics

  • Experience virtual robots in custom scenes
  • Interact directly with objects and environments
  • Use VR as a new operating and thinking layer for robotics
  • Present technical content in a modern and accessible way

RobetorVR shows how robotics in VR can not only look good, but become technically meaningful, interactive and understandable.

Dücker Robotics GmbH – in-house development with focus on virtual reality and robotics.

Screenshots

Impressions from RobetorVR

The following images show real impressions from RobetorVR: robots in passthrough, objects in the scene, interactive boards and user interfaces.

Meta Store

RobetorVR is coming to the Meta Store

RobetorVR is being prepared for release in the Meta Store. This page makes clear that it is an own technical product by Dücker Robotics GmbH, not just a side note.