Experience robots visibly
Robots are not described abstractly; they stand directly in the virtual room and can be viewed from realistic perspectives.
RobetorVR is my own VR application for robotics, virtual scenes and interactive experiments around robots, objects and workspaces.
The application does not only display robots in 3D. It makes them directly experienceable in VR: move, place, test, visualize and understand sequences spatially.
Developed from real robotics practice – not as a gimmick, but from the perspective of technology, operation and understanding complex systems.
Robots, scenes and interactions become spatially understandable instead of being shown only on a flat screen.
Created from real experience with robot programming, commissioning and technical problem solving.
Objects, scenes, virtual walls, boards and robots can be edited and tested directly in VR.
Not a generic third-party product, but a focused robotics and technical visualization platform.

RobetorVR connects virtual rooms with robotics. Robots can be placed visibly in scenes, technical objects can be added and sequences become spatially understandable.
Robots are not described abstractly; they stand directly in the virtual room and can be viewed from realistic perspectives.
Spheres, cubes, boards, frames and other elements can be used in the scene to make ideas and sequences tangible.
Complex relationships are often understood much faster in VR than with screenshots, PDFs or pure text.
RobetorVR shows how robotics in VR can not only look good, but become technically meaningful, interactive and understandable.
Dücker Robotics GmbH – in-house development with focus on virtual reality and robotics.
The following images show real impressions from RobetorVR: robots in passthrough, objects in the scene, interactive boards and user interfaces.






RobetorVR is being prepared for release in the Meta Store. This page makes clear that it is an own technical product by Dücker Robotics GmbH, not just a side note.